NAME: The Quarterback


Age: 55

Sex: Male

Race: White

Class: Lower Class

Profession: Clergy OR Scholar

Disposition: Friendly

Faction(s): The Lombardians

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DESCRIPTION & BACKGROUND

The Quarterback is the religious leader of The Lombardians. He is the leader of the faction in Lambeau Field, and he is obsessed with the second coming of “The Packers”, who are a mythical team that are off playing at an “Away Game”. They are warriors of the past, and the Quarterback preaches that they will once again return to take the team to the “Superbowl”. The Quarterback has no name, as he had to sacrifice it in his religious teachings. All he knows is that he must lead the rest of the Lombardians into salvation. The Quarterback says he gets his directions from “The Coach”, who is a divine being giving his directions over the headset that The Quarterback is constantly wearing. The Quarterback is 55 years old, but because of his sheltered life inside Lambeau Field, he looks much younger. He lives full time inside of the field, and very rarely comes out to the Lambeau Bazaar. He has many followers and people that deeply believe in the Lombardi religion. They believe he is the chosen one because he looks like a famed Quarterback from before the apocalypse. The Quarterback has complete knowledge of the Official NFL Rulebook, which is the Lombardians’ holy book. They also believe that Vince Lombardi is the Father of the Packers, and he is the ultimate being that is waiting for them at the Superbowl to give redemption and front row seats on the fifty yard line.

HEALTH = 8

INITIATIVE = 7

DEFENSE = 3

SPEED = 11

WEAPONS = .38 caliber Revolver, Chain

ARMOR =

ATTRIBUTES


Intelligence: 5
Wits: 3
Resolve: 2

Strength: 2
Dexterity: 2
Stamina: 2

Presence: 2
Manipulation: 2
Composure: 3

SKILLS


Mental

Academics : 3 (Lombardian)
Computer : 0
Crafts : 0
Investigation : 0
Medicine : 2
Religion/Knowledge: 4
Politics : 1
Scavenging:
Science: 0
"


Physical

Athletics : 0
Brawl : 0
Drive/Pilot : 0
Firearms : 0
Larceny : 0
Stealth : 0
Survival : 0
Weaponry: 0

Social

Animal ken : 0
Empathy : 2
Intimidation : 0
Persuasion : 4
Socialize : 0
Streetwise : 0
Subterfuge: 0

MERITS (should not exceed 7)

Language +3
Meditative mind +1
Mentor +4
Resources +2

and

FLAWS

Wrapped up in his own world